Devils Pool > Games > Home

Help

General

1. This game is played with three billiard balls and twelve pins (ten white and two black), all of which are placed on the table, according to the diagram.

2. The game is thirty-one up.

3. The rotation of the players is decided by numbered counters drawn from a basket, one by each player; and each player has one stroke alternately, according to his rotation.

4. Any number of persons can play, and the following order must be strictly observed, viz:- The balls and pins being placed in their proper position by the marker. No. 1 plays cither the while or spot white ball out of baulk, aiming at the red ball, which he must strike before hitting a pin, or he cannot score: No. 2 plays with the remaining white ball at either of the other balls, unless the remaining white ball has been removed by the first player, in which case he. No. 2 (as well as the following players), play at, and with, either of the three balls, at discretion.

5. The player scores the number which is placed opposite the pin which he displaces, except it be a black one, in which case he loses his life, but can purchase another by paying an amount into the pool as agreed upon by the players, which he can do as often as he pleases during the game, if he signifies the same before the next player has made his stroke; but he comes in without any points he may have previously made.

6. Any persons who knocks down a black pin (after making his stroke) with a ball, cue, his sleeve, or in any other way, loses his life, and can only join in the game again by purchasing, as in Rule 5.

7. Any pin or pins having been removed by a player must be replaced before the next player makes his stroke.

8. Any ball occupying the place of a fallen pin must be placed on its own proper spot. as at the commencement of the game, unless any other ball occupies that position; in which ca&e. each must be placed on its own proper spot.

9. No pin is considered to be down unless it is entirely off its spot, or leaning against the cushion.

10. Anyone playing out of turn cannot score any points which he would otherwise have made. and cannot play till the following round, and if he knock the black ball down he is dead. but if the next stroke is played without the error being discovered, the game must be continued in the usual way.

11. Foul strokes are made by the following means, viz: By knocking down a white pin without striking a ball first, or before the bails have ceased running, by playing out of turn; when all the pins are not in their places, or the three balls are not on the table, or by knocking down a white pin in any way before or after playing a stroke. Running into the pocket or jumping off the table is not foul. Anyone making a foul stroke cannot score.

12. If by mistake the black or white pins are wrongly placed, and a stroke is made, the white scores, and the black does not count: but the pins must then be placed in their proper position.

13. Should the three balls be so covered by the pins as to prevent their being played at, the red ball must be spotted; and if they are again covered, the spot ball can be spotted. A miss cannot be given to benefit the next player.

14. Anyone not being present at the commencement of the pool has the right to join it by taking last place, provided no player has then made more than one stroke.

15. Anyone purchasing a life, and not having his stroke, has his purchase money returned.

16. The charge for the game is to be deducted from the pool before it is handed over to the winner.

17. It is absolutely necessary each player should look after his own interest in the game, as on no consideration can the score be altered after the fellow-stroke has been played without the consent of majority of players.