GENERAL
Fifteen numbered balls and one white ball are used. The latter is the cue ball and the player plays with it from within the string at the head of the table, at the beginning of the game, at any of the numbered balls; and afterwards as he finds it on the table.
The object is to pocket as many of the numbered balls as he can.
The number on each ball he pockets is scored to his credit. The player, whose score, when counted, gives the highest total, wins the game.
The fifteen balls are numbered from 1 to 15 respectively. At the beginning of the game these fifteen balls are placed on the table in the form of a triangle (use triangular frame supplied for this purpose). The No. 15 ball is placed on the spot at the foot of the table and forms the apex of the triangle, pointing towards the head of the table. The highest numbers are placed near the apex, the lowest form the base.
A forfeit of three points is deducted from the player's score for making a miss, pocketing his own ball, forcing his own ball off the table, failing to make an object ball strike a cushion or go into a pocket and failure to make the opening stroke, that is, at least causing two object balls to hit the cushion or one object ball to go into the pocket.
It is optional with the players whether one or more balls be allowed on the break, and whether the number of balls pocketed in one turn be limited to three.
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