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General - Rotation Pool is played with a cue ball and fifteen object balls, numbered from 1 to 15. The object balls are racked in a triangle at the foot spot. The 1 ball at the apex, and the 2 ball at the left of the base of the triangle and the 3 ball at the right.

Break - The opening player must strike The 1 ball first, If he fails to contact the 1 ball first it is the end of his turn and any balls pocketed are re spotted. The next player accepts balls in position left by previous player.

Scoring - The 1 ball is the object ball until it is legally pocketed then the 2 ball becomes object ball, etc. The lowest numbered ball on the table is the object ball. The cue ball must strike the object ball before touching another ball. Failure is a miss and ends the turn and balls pocketed on illegal contact are spotted.
If a player makes a legal contact with the object ball and some other ball goes into the pocket, he is entitled to a score of the value of the ball pocketed and that bail remains in the pocket until the end of his turn. At the end of his turn the player 'takes all the balls from the pockets and places them on his rack on the counter board.

Spotting Balls - Balls pocketed illegally are spotted running from the foot spot to the centre of the foot rail in a string one behind the other. In no case is a JUC ball or object ball to be moved to re spot a ball. The re spotted ball is placed AS close JS possible.
If one or more object balls jump the table they are re spotted. If the player contacted the legal object ball first he continues play.
It the cue ball jumps the table it is an error and the player loses his turn. The player or side scoring 61 points first wins the gam